Re: [SMAUG] Time
Re: [SMAUG] Time
On Thu, 23 Dec 2004 09:16:10 -0800 (PST), andrew cardin
<mcloud313@yahoo.com> wrote:
> Is there a way to slow down time without going into
> the code? Players have to eat way too often and drink
> way too often, and the sun is going up and down really
> quick.
Check mud.h
it may say something like
#define SECONDS_PER_TICK 60
#define PULSE_TICK (SECONDS_PER_TICK * PULSE_PER_SE
COND)
If you increase seconds per tick, the mud hours
should pass more slowly.
--
-Mysid