Re: [SMAUG] Time

Re: [SMAUG] Time



On Thu, 23 Dec 2004 09:16:10 -0800 (PST), andrew cardin
<mcloud313@yahoo.com> wrote:
> Is there a way to slow down time without going into
> the code?  Players have to eat way too often and drink
> way too often, and the sun is going up and down really
> quick.

Check mud.h

it may say something like

#define SECONDS_PER_TICK                         60

#define PULSE_TICK                       (SECONDS_PER_TICK * PULSE_PER_SE
COND)

If you increase seconds per tick, the mud hours
should pass more slowly.

-- 
-Mysid