RE: [SMAUG] Command Echo

RE: [SMAUG] Command Echo



It's not my client, I'm sure of that.  I use GMud and there's no way to turn off local echo.  I also tried putting the echo_on_str in flush_buffer before the prompt display just as a paranoia check a few days ago, but it still doesn't show.  Which is why I'm posting here, because I'm clueless :(

--- Eos wrote:
Command echoing is a feature of your client, not the
MUD. The stuff that appears
isn't sent out by the MUD, it's your client
redisplaying your input.

Clients negotiate with the MUD on whether or not
they should echo, but in most
cases it's up to the client whether it honors those
requests, and it's the client
that actually does the printing.

During the password sequence for example the MUD
sends:

write_to_buffer( d, echo_off_str, 0 );

Then once the password has been typed, safely
invisible one would assume, the mud
sends:

write_to_buffer( d, echo_on_str, 0 );

The only way you could be responsible for the
commands no longer showing up is if
you had removed the 'echo on' somehow.

If you still see three instances of echo_on_str in
comm.c you should invest! igate
the client options.

-Eos


________________________________

From: Atrox Mavenia [mailto:atroxmavenia@yahoo.com]
Sent: Monday, June 06, 2005 5:19 PM
To: smaug@realms.game.org
Subject: [SMAUG] Command Echo


I'm not sure what I changed to cause this, but
commands no longer echo in the
mud. Such as, when you type look, you usually see
the command "look" and then
the room. Now, I just see the room. The only
things I changed that I think
would affect it is flush_buffer and display_prompt.
If anyone knows why commands
are no longer echoing to the player I'd appreciate
someone helping me out with
this.

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